CODENAME Highschool Bastards Patch Demo Alpha-v0.7
CODENAME Highschool Bastards Patch Demo Alpha-v0.7
๐ NEW STUFF:
- New character: LUC14-B0T, a mid weight swordfighter and a teenage robot.
- Schadenfreude! Taunts have been changed into new laugh animations that can be canceled at anytime.
You can only get the buff if you let the animation play completely though.
- Updated Frame Data: training mode now shows move startup alongside frame advantage.
- Controller support on all menus (still a work in progress)
- Now you can pause with "Esc" Key or the "Start" button.
- Dealer:
- NEW MOVE: "0 THE FOOL"
Performed by pressing C while dashing or back dashing, Dealer can stop his summons in place
and reanimate them by inputting the move again. When summons are frozen in time, they become intangible.
๐ NERFS:
- Cheers:
- CLOSE A: decreased frame advantage on block from +1 to 0
- AIR DASH: increased the hurtbox of the divekick, decreased its hitbox.
- D: decreased frame advantage on block of the third hit from -8 to -10.
Also, decreased the pushback when hitting an enemy in the corner.
- SUPER: decreased frame advantage on block of the third hit from 3 to -13.
- Dealer:
- CLOSE A: decreased frame advantage on block from +1 to 0
- FAR A: decreased guard damage from 22 to 20
- FAR C: decreased guard damage from 23 to 20
- Protector Summon: reduced hit points from 2 at level 1, 4 at level 2 and 5 at level 3
to 1 at level 1, 2 at level 2 and 3 at level 3
๐ BUFFS:
- Cerilla:
- SHORTHOP: increased advantage frames on hit from 7 to 15.
- DeSoxi:
- Acid: increased acid damage from 15 to 20 (+5 for each taunt level)
- SUPER: super damage is now equivalent to the damage of all the acid charges at once.
used o be 10*number of acid charges, now its 20*number of acid charges (+5 for each taunt level)
increased block damage, used o be 5*number of acid charges, no its 10*number of acid charges (+2 for each taunt level)
- Cheers:
- SUPER: increased active frames from 4 to 8
increased horizontal hitbox size
- Dealer:
- Now the level 1 and 2 protector and witch can be summoned faster.
- Protector Summon: now the protector destroys projectiles after they hit it.
increased movement speed.
- Crow Summon: lightly increased the movement speed of the crow.
- Witch Summon: lightly increased the fire rate of the witch.
๐ง REWORKS:
- Gargoli:
- FAR A: removed the pushback when hitting an enemy in the corner.
- Cheers:
- D: now its possible to do the second and third hit on whiff or hit by holding D.
- SUPER: Changed the distanced travelled.
- Dealer:
- Now player 2's summons have blue tint.
- Added a Taunt button "T", now the input for a taunt is no longer L/R + X.
- Now you can do a super out of a dash/back dash and keep the momentum into the super.
- Updated the tutorial to acomodate for the new taunt button.
- Updated the controller default settings, now it includes a taunt button and the left joystick is used for dashes.
- Updated the keyboard default setting to include a taunt key (T).
- Changed how combo breaker works with multi-hitting attacks. Now you can only input a combo breaker after the last hit of a multi-hit move.
Buffering the combo breaker input during a multi-hit move will cause the counter to come out right after the last hit.
- Added landing frames to the combo breaker counter recovery.
- Changed damage scaling, previously, damage decreased by 5% per hit, ending at 10% damage with max scaling.
Now that 10% is increased to a 15%, making the later hits of a combo deal more damage.
- Updated visuals and sound effects on a successful combo breaker counter.
- Updated frame advantage counter.
โ FIXES:
- General bug fixes.
- Fixed visual bugs with afterimages during supers and dash cancels.
- Fixed characters being able to stand mid air. (sorta)
- Fixed Cheers being able to act out of the clash stat in air, which let her teleport to the top left corner of the screen.
- Fixed not being able to push some characters during a taunt.
- Fixed Dealer's protector summon not being healed propertly by the witch summon.
- Fixed the tutorial text.
Files
Get CODENAME: Highschool Bastards
CODENAME: Highschool Bastards
A funky fighting game for Android inspired by Flappy Fighter
Status | In development |
Author | DeJorgiK |
Genre | Fighting |
Tags | 2D, android, Comics, Godot, Pixel Art |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- CODENAME Highschool Bastards Patch Demo Alpha-v0.7.111 days ago
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- CODENAME Highschool Bastards Patch Demo Alpha-v0.5.1:Dec 13, 2024
- CODENAME Highschool Bastards Patch Demo Alpha-v0.5:Dec 05, 2024
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- CODENAME Highschool Bastards Patch Demo Alpha-v0.4:Nov 16, 2024
- DISCORD SERVER (FOR REAL THIS TIME)Oct 29, 2024
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