CODENAME Highschool Bastards Patch Demo Alpha-v0.7.1


CODENAME Highschool Bastards Patch Demo Alpha-v0.7.1

๐ŸŒŸ NEW STUFF:

- Desoxi:

  - NEW MECHANIC: FLOAT STATE. When Desoxi performs an air dash close to the ground, she bounces of it and enters a state that lets her float for a couple of seconds. She can eather perform another airdash, a jumping attack with B, a shorthop attack with A, and aerial versions of both C and D attacks.

- Added a new loading screen.

๐Ÿ“‰ NERFS:

- Cerilla

  - BRASAS (C WHILE DASHING): reduced damage when not charged.

- Luc14-B0T:

  - FAR AA: reduced horizontal hitbox size. Reduced movement speed on startup.

  - FAR A: reduced frame advantage on block from -2 to -5.

  - TEST FINER (FAR C): reduced distanced travelled when detonating the note while dashing.

๐Ÿ“ˆ BUFFS:

- Desoxi:

  - B ATTACK: increased hitstun on hit. Increased damage from 40 to 55. Increased guard damage from 23 to 25.

  - FAR C/D PROJECTILE: incresed frame advantage on block.

- Cerilla

  - FAR C: increased frame advantage on block from -2 to +1.

  - BRASAS (C WHILE DASHING): reduced hitbox on startup. Increased damage when charged. Reduced the startup for both versions.

๐Ÿ”ง  REWORKS:

- Cerilla:

  - CLOSE A: reduced pushback when hitting an oponent in the corner. This allows tick throws in the corner.

  - FAR A: reduced pushback when hitting an oponent in the corner.

  - BRASAS (C WHILE DASHING): changed sounds and visuals on the uncharged version of the move. Increased vertical knockback for the charged version, decreased vertical knockback for the non-charged version.

- Desoxi:

  - FAR C/D PROJECTILE: incresed horizontal knockback on hit and block.

  - FORWARD AIR DASH: now it moves downwards on startup like back air dash. This enables her to get float state off both forward and back air dash. Increased startup.

  - BACK AIR DAH: Increased startup.

- Cheers:

  - JUMP: changed the way the clones spawn when jumping, fixing bugs.

- Luc14-B0T:

  - FAR A: increased horizontal knockback. Alongside the FAR AA nerf, chaining FAR A with FAR AA is harder at max range.

  - FAR AAA: changed the hitbox.

  - D: the counter attack is no longer an unblockable. Combos started by the counter attack have a damage reduction of 25%.

  - Now she cant perform a taunt while dashing during the animation frames where she disappears. She can only taunt in a dash during the starting and ending frames.

- Now the super bar changes to a orange tint when the meter penalty after using super, dash cancels or combo breaker counter is active.

โš   FIXES:

- Fixed some bugs with cheers' clones.

- Fixed some issues with the character select menu.

Files

Patch Notes Demo alpha-v0.7.1.txt 2.5 kB
10 days ago

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